Vaa'ruul
Summary
Section titled SummaryA highly technological country to the Northeast of Edon. It has become increasingly militaristic since playing in integral role in the Shadow Cove Conflict.
- Controlled by a Fascist ruler known as The Martial
Places of Interest
Section titled Places of Interest- Rok’Xin: The capital city of the nation. Located in the far Northeast.
- Tenzor: A military base during war times that turned into a city following the end of the Shadow Cove Conflict.
- Polis: A remnant of the monarchical structure of old, located in the Northernmost point of the nation.
- Barosh: A frontier city on the edge of political borders between Vaa’ruul and Ezzon.
Technology
Section titled TechnologyWeapons
Section titled WeaponsA device of mass-destruction. It exploits the very fabric of Magic itself to wreak havoc on a large area. It was used during the Shadow Cove Conflict to cripple Olto and turn the war in favour of Edon.
Hand Cannon
Section titled Hand CannonA sturdy metallic weapon capable shaped like the letter L. Capable of firing multiple bullets at close to medium range.
Sniper
Section titled SniperA sturdy metallic weapon capable with an extended barrel at the front. It requires a decent amount of prep time to fire but deals significant damage from far distances when successful.
Grappling Gun
Section titled Grappling GunA portable device for traversing landscapes or scaling distances. A three pronged hook at the end is the defining aesthetic feature.
Adaptus Armour
Section titled Adaptus ArmourA chest or waist mounted device that cloaks the wearer in a magical field that adapts to and then absorbs damage within a recent period.
Resistance to all damage types taken in the previous round, immunity to damage types taken for 3 consecutive rounds.
Weave Blade
Section titled Weave BladeA chrome covered hilt that appears to have no blade attached. When wielded by a person of sufficient skill - the weapon can deal significant damage, especially to those of magical prowess.
Critical hits on a 19 or a 20 once per action and deals an additional 1d6 damage per When attuned; wielder can expend reaction to cast Counterspell at 3rd level